Zathira Development Update

While I haven’t spent much time actually making assets or coding, the Zathira shmup game is very much still in progress. I’ve been doing more research and development work in the background to ensure this project doesn’t fail. To that end, I’ve committed to doing concept art and sketches while writing lots of notes and…

New Game Project: Zathira (Working Title)

I’ve decided to start a new project. The call of game development never leaves my mind so I decided to try again with a game idea that’s simpler than Jet Dancer but more complex than Flight of the Stratos Guardian. So I’ve decided to work on a shoot-em-up (shmup). A fellow deviant on deviantART gave…

JDGD: Jet Dancer Game Development Diary 20171023

Starting today, I will maintain a development blog for the Jet Dancer game on my website. I will (hopefully) update once a month. The goal will be to actually have something to say. In other words…I have to make a move on developing the game on a regular basis so I can make significant progress….

NEW: Arcade Game Section Added to the Site

There’s not much there now, but I’ve added another section to my website accessible from the menu (or right here) that I affectionately call the Arcade. There you can play ‘Flight of the Stratos Guardian’ (a touch/one-click based endless flyer) and the work-in-progress of the Jet Dancer game (an action platformer). After having some trouble…

Thinking of doing random game reviews

I don’t generally play what everyone else is playing. Sure, I get my hands on the occasional AAA game (and often find myself bored with them, as I did with The Witcher 3, Fallout 4 and Final Fantasy XV), but I spend more time playing (and getting engrossed with) lesser-known games that often don’t get…

What I’m working on

The girl book is still in progress, though progress has slowed. I’m putting less emphasis on producing girl drawings in favor of creating illustrations for my WEAPON Combat League storybook project. WCL is a project I started in 2003, in an attempt to create a “fighting game with a deep story”. Inspired in part by…