Jet Dancer vs. Drone Acolyte complete

So yeah, I finished the Jet Dancer vs. Drone Acolyte minicomic. It was a fun exercise that helped me learn a bit where my strengths and weaknesses lie in my comic art. I posted the process of the first page, but I’ve decided that I’ll just post the pages here in their completed state. The…

Jet Dancer vs. Drone Acolyte

I recently finished a big coloring commission, so now is the time for me to get back to work on what a lot of people follow me for: my premiere character Jet Dancer! Those who purchased a copy of my art book RPB (available here in print or digitally) may have run across this young lady: Her…

December Update

I know I said I would be posting a game development diary for the Jet Dancer game, but that kind of fell by the wayside when I started picking up some commission work. It got me back into the vibe of illustration, and I’ve produced a number of random girl drawings as well as my…

JDGD: Jet Dancer Game Development Diary 20171023

Starting today, I will maintain a development blog for the Jet Dancer game on my website. I will (hopefully) update once a month. The goal will be to actually have something to say. In other words…I have to make a move on developing the game on a regular basis so I can make significant progress….

NEW: Arcade Game Section Added to the Site

There’s not much there now, but I’ve added another section to my website accessible from the menu (or right here) that I affectionately call the Arcade. There you can play ‘Flight of the Stratos Guardian’ (a touch/one-click based endless flyer) and the work-in-progress of the Jet Dancer game (an action platformer). After having some trouble…

My Sprite Making Method in a Nutshell

I’ve been getting some questions and interest in how I go about making my sprites for my games. I’m no fan of pixel art or hand-drawn animation. I respect those who are good at it, but I like to focus on more efficient methods, since I have no choice but to do all the work…

Jet Dancer Game Development

(Those who follow me on Facebook have seen/read this already, but I’m putting it here for those who may not have seen it elsewhere.) I’ve been working hard on my Jet Dancer game. I had to deconstruct a lot of it and put it back together in order to make it less messy. I wanted…