So what is WCL, or WEAPON Combat League?

You may have seen my posts here and there (on my DeviantART or Instagram or somewhere else) mentioning something called WCL, or WEAPON Combat League, and maybe you’re not as familiar with my work as say, the folks who I’ve known for a decade or more through deviantART. You might have found yourself asking, “Just what IS WEAPON Combat League?”

WEAPON Combat League is a concept I originally came up with in 2003. The easiest way to describe it is “Mega Man meets King of Fighters”. It started out as a fighting game idea, but I wanted to make a fighting game that had a story that was actually worth reading. I may have gone a bit overboard (I wrote two novels and half of a third telling the story of the concept; you can find links to the first two on the Products page–but since I realized WCL is a story best told visually, I’ve decided not to put too much emphasis on the prose novels).

The story centers on the titular WEAPON, or War-Equipped Armor for Protection, Offense and Navigation (acronym subject to change) and the people who use it. It takes place in a futuristic universe not unlike Earth, in a fictional city called Terradin, the most advanced civilization in the world. The setting (but not necessarily the technology) is inspired by the settings of movies such as Appleseed (and its sequel Ex Machina), Ghost in the Shell and Final Fantasy VII: Advent Children.

The WEAPON starts out as a tool of the Defense Force (Terradin’s military and law enforcement unit), but a few years before the start of the story, everything there is to know about WEAPONs is released to the public and soon the devices flood the black market. The WEAPON can be customized much the way software can be programmed, but in this science fiction fantasy universe, the customizations can be used to give the suits unique powers, far more radical what the Defense Force had ever produced.

Faust Raven a.k.a. Ruin, captain of the Reaper Team

The suits are illegal for civilian usage, but this doesn’t stop people from doing what they want. Before long, black market enthusiasts, underground fight circuits, and of course, criminals start spawning all over Terradin. The Defense Force can barely keep up with all the WEAPON-related crimes.

Soon it becomes apparent that if something doesn’t change, Terradin will face civil war. So General Patricia James, the supreme commander of the Defense Force, comes up with a new plan: instead of fighting the custom WEAPON-wielding civilians, embrace them.

The Defense Force starts a legal, sanctioned competition featuring the best of the best WEAPON wielders. Promising them fame and fortune, General James hopes to encourage them to do positive things with their WEAPONs instead of criminal acts and property damage.

These are designs from 2012-2013--I'll be updating many of them.
These are designs from 2012-2013–I’ll be updating many of them.

Twenty-four warriors are chosen and divided into eight teams; each competitor with their own motivations and their own unique, customized WEAPON. A tournament is structured and the battles begin. The WEAPON Combat League is born.

But not everyone in the military–or government–agrees with the idea. Some want war. Others want martial law. Some just want to take control of all WEAPON wielders and either force them to serve the greater good of Terradin, or be crushed under its heel.

A story of epic battles, of rivalry, of love and loss, of haves versus have-nots and a vast conspiracy tying both the military and the government to a dark secret thought buried in the past–this is what WEAPON Combat League is.

I’m giving WEAPON Combat League one strong, solid push starting now. I have resumed working on the comic I’d been planning since the concept’s inception, and I am now well into the second chapter. I intend to post the comic on Patreon, starting once I’ve built up a substantial buffer of content. So far, my momentum is high and I’m doing well.

WEAPON Combat League, Book One, Chapter 2, Page 1

Any questions? Concerns? Feedback? Feel free to contact me!

July Update

It’s July, and I’m having a very creative summer so far.

I actually finished putting together the 100 Girl Art Book, officially titled R.P.B. (which stands for Random Practice Babes), cover and all. I’ve submitted the files to Ka-Blam, a printing company, and as far as I know, there aren’t any problems. I could put out a digital version right now, but I want to see what the print copy looks like first. When I’m comfortable with everything, I will likely be making the book available through Amazon, IndyPlanet, Gumroad, and eventually through direct sales when I can afford to order enough copies.

I’ve opened up some extremely low-cost commissions for folks who want to see characters drawn or designed fast and easy with cel shades. For only $25 you can get a character drawn in full color by me, no limit for now. Here are a couple I’ve done so far:

Viper 6 for Mina Korzan
Viper 6 for Mina Korzan
Exces for Chris Turner
Exces for Chris Turner

You can contact me here and make a $25 deposit for your spot through this link: PayPal — make sure you mention it’s for the commission sale and send me references or descriptions of your character.

As for the future, after much deliberation, I’ve decided that I’m going to resume game development. I thought about making comics but that path just is not for me. Game development lets me continue problem solving, which I love, and I’m still drawing and designing characters. I love retro 2D games and I want to make a library of them featuring my characters and ideas.

While the Jet Dancer game is foremost on my mind, I’m also thinking that it’s a bit ambitious and I need to train myself to actually publish games, so I want to make something simpler as well, like a shooter or something. But I won’t enjoy creating it if it doesn’t have a sexy element, so…I’m pondering some unique approaches.

And as a reward for reading this all the way through, you get an exclusive look at one of my hundred girls!

What I’m working on

The girl book is still in progress, though progress has slowed. I’m putting less emphasis on producing girl drawings in favor of creating illustrations for my WEAPON Combat League storybook project.

WCL is a project I started in 2003, in an attempt to create a “fighting game with a deep story”. Inspired in part by the Mega Man and King of Fighters video game series, it’s a series of interconnected tales revolving around the various competitors and those around the creation of a fighting tournament where warriors wear the titular W.E.A.P.O.N., a suit that gives humans incredible powers. It started out as a fighting game idea, then I started writing the story, and it became a series of prose novels. Now my next goal is to produce illustrations for key scenes throughout the story and publish it online and in storybook form, so I can hopefully get the world on board with my passion project.

The very first chapter is currently viewable and readable here in the “Comics and Stories” section of my website under the WEAPON Combat League link.

But for those who are more interested in the girl drawings, well I added some quick colors to one the other day: