Working on the WCL Game

Hello everyone, sorry for the lack of updates…I’ve just been having such a fun time working on my WEAPON Combat League game. I’ve really made a ton of progress. The WCL game is my only project right now, outside of the occasional commission, and it doesn’t fuel a lot of regular online posting. I figure…

Jonathan Price Art Mid-Year Update

Hello all. Sorry for the lapse in posting. Things have gotten quite busy and I didn’t have enough art to justify a regular art post for a while. Things have changed. I have temporarily moved away from my pursuit of learning ZBrush and returned to my passionate desire to make video games. Amari Rift –…

Art Recap: February 2020

A little late, but here’s what Jonathan Price Art has been up to last month. I can’t say I was as productive as before, but I produced a bit for myself as well as for several clients. The biggest thing that came out of February was my try at YCH Commissions. What are they? Glad…

Art Recap: January 2020

Trying something new here. Figured the best thing that Jonathan Price Art should do is, well, show more of Jonathan Price’s art. 🙂 So I’ll post some of the work I’ve done in the previous month starting here. (Warning: some of these may be NSFW.) I’ll start with some of the commissions I’ve done: Secondly,…

November 2019 Updates

Hello! I’m still working very hard on redesigning my WEAPON Combat League characters. And yes, I gave up on Inktober, quite early on. It didn’t interest me; working on these character designs does. I have increased the count significantly since the last post, and I now have four complete teams done with more characters in…

Making art in Fall 2019

I said I would post more often, and then the biggest gap in posting occurs. Well, I’m still alive and I’m still making art. I’m just also still not quite as focused as I’d like to be, but I’m always working on something. Currently I’m redesigning my https://jonathanpriceart.net/portfolio/weapon-combat-league/ characters to update them and to practice…

March Update

I know it’s been ages since I’ve updated this blog, but I have been working hard on a lot of projects, including commissions and the Jet Dancer Game. I had numerous commissions in January and February, more complex than most work I’ve received in the past, and they required my absolute attention. Here’s one: But…