Starting today, I will maintain a development blog for the Jet Dancer game on my website. I will (hopefully) update once a month. The goal will be to actually have something to say. In other words…I have to make a move on developing the game on a regular basis so I can make significant progress….
Category: Game Development
Game development is self explanatory, it regards posts related to my efforts to create my own indie games. This may include game design diaries, sprite animation or image posts (or tutorials) or thoughts on software, publishing, and the like.
NEW: Arcade Game Section Added to the Site
There’s not much there now, but I’ve added another section to my website accessible from the menu (or right here) that I affectionately call the Arcade. There you can play ‘Flight of the Stratos Guardian’ (a touch/one-click based endless flyer) and the work-in-progress of the Jet Dancer game (an action platformer). After having some trouble…
July Update
It’s July, and I’m having a very creative summer so far. I actually finished putting together the 100 Girl Art Book, officially titled R.P.B. (which stands for Random Practice Babes), cover and all. I’ve submitted the files to Ka-Blam, a printing company, and as far as I know, there aren’t any problems. I could put…
February Update
Sorry it’s been a while since I’ve posted. I’ve been hit with a wave of indecision again. My wife feels I need to complete something, get a quick win, focus on the ‘lowest hanging fruit’ so I can have that feeling of having completed a project again. And I’m inclined to agree. It’s easy for…
My Sprite Making Method in a Nutshell
I’ve been getting some questions and interest in how I go about making my sprites for my games. I’m no fan of pixel art or hand-drawn animation. I respect those who are good at it, but I like to focus on more efficient methods, since I have no choice but to do all the work…
Jet Dancer Game Development
(Those who follow me on Facebook have seen/read this already, but I’m putting it here for those who may not have seen it elsewhere.) I’ve been working hard on my Jet Dancer game. I had to deconstruct a lot of it and put it back together in order to make it less messy. I wanted…