Hello all. Sorry for the lapse in posting. Things have gotten quite busy and I didn’t have enough art to justify a regular art post for a while. Things have changed. I have temporarily moved away from my pursuit of learning ZBrush and returned to my passionate desire to make video games. Amari Rift –…
Tag: construct 2
March Update
I know it’s been ages since I’ve updated this blog, but I have been working hard on a lot of projects, including commissions and the Jet Dancer Game. I had numerous commissions in January and February, more complex than most work I’ve received in the past, and they required my absolute attention. Here’s one: But…
Zathira Development Update
While I haven’t spent much time actually making assets or coding, the Zathira shmup game is very much still in progress. I’ve been doing more research and development work in the background to ensure this project doesn’t fail. To that end, I’ve committed to doing concept art and sketches while writing lots of notes and…
New Game Project: Zathira (Working Title)
I’ve decided to start a new project. The call of game development never leaves my mind so I decided to try again with a game idea that’s simpler than Jet Dancer but more complex than Flight of the Stratos Guardian. So I’ve decided to work on a shoot-em-up (shmup). A fellow deviant on deviantART gave…
JDGD: Jet Dancer Game Development Diary 20171023
Starting today, I will maintain a development blog for the Jet Dancer game on my website. I will (hopefully) update once a month. The goal will be to actually have something to say. In other words…I have to make a move on developing the game on a regular basis so I can make significant progress….
NEW: Arcade Game Section Added to the Site
There’s not much there now, but I’ve added another section to my website accessible from the menu (or right here) that I affectionately call the Arcade. There you can play ‘Flight of the Stratos Guardian’ (a touch/one-click based endless flyer) and the work-in-progress of the Jet Dancer game (an action platformer). After having some trouble…
February Update
Sorry it’s been a while since I’ve posted. I’ve been hit with a wave of indecision again. My wife feels I need to complete something, get a quick win, focus on the ‘lowest hanging fruit’ so I can have that feeling of having completed a project again. And I’m inclined to agree. It’s easy for…
My Sprite Making Method in a Nutshell
I’ve been getting some questions and interest in how I go about making my sprites for my games. I’m no fan of pixel art or hand-drawn animation. I respect those who are good at it, but I like to focus on more efficient methods, since I have no choice but to do all the work…
Jet Dancer Game Development
(Those who follow me on Facebook have seen/read this already, but I’m putting it here for those who may not have seen it elsewhere.) I’ve been working hard on my Jet Dancer game. I had to deconstruct a lot of it and put it back together in order to make it less messy. I wanted…