So here is the story. As those who follow me may know, I have been using Construct for my game development practices for quite a while. Construct costs yearly (recently they started offering monthly subs) but to me serves as the best way to develop games without writing traditional code. The event system made it…
Tag: construct 3
Jet Dancer Game: All Levels Complete!
Been super busy lately, so much so that I’ve completely neglected my blog. The Jet Dancer game has all my focus. As such, I have a bit of a milestone to announce: All the game’s planned levels are 100% complete! While I may have to go through and do some polishing up of the visuals…
20210718
Hello all. I was trying to build a new weekly blog posting regimen, but I found myself slacking off already after only a few weeks. Well, I’m now getting back on the saddle. So what have I been working on? Well, over the last couple of weeks, I’ve been in talks with my good friend…
20210627
This past week… While working slowly but surely on Sannaa’s game, I dabbled in other ideas. I am trying to nail down where I want to put my creative focus. The reason I created Sannaa, and Amari before her is because I’ve been trying to find the path. I am trying to find the best…
Working on the WCL Game
Hello everyone, sorry for the lack of updates…I’ve just been having such a fun time working on my WEAPON Combat League game. I’ve really made a ton of progress. The WCL game is my only project right now, outside of the occasional commission, and it doesn’t fuel a lot of regular online posting. I figure…
Jonathan Price Art Mid-Year Update
Hello all. Sorry for the lapse in posting. Things have gotten quite busy and I didn’t have enough art to justify a regular art post for a while. Things have changed. I have temporarily moved away from my pursuit of learning ZBrush and returned to my passionate desire to make video games. Amari Rift –…
Jet Dancer Game Update Summer 2019
Hello everyone, it’s been a while. Just thought I’d share the latest news on the Jet Dancer game. I’ve been putting a ton of work into the project when I could find time to do so, between the responsibilities of my day job and family. I pray for the day I can reduce my hours…
March Update
I know it’s been ages since I’ve updated this blog, but I have been working hard on a lot of projects, including commissions and the Jet Dancer Game. I had numerous commissions in January and February, more complex than most work I’ve received in the past, and they required my absolute attention. Here’s one: But…