Been super busy lately, so much so that I’ve completely neglected my blog. The Jet Dancer game has all my focus. As such, I have a bit of a milestone to announce:
All the game’s planned levels are 100% complete!
While I may have to go through and do some polishing up of the visuals and mechanics here and there, I can comfortably say that the game is playable from start to finish, including boss fights.
My game will not be a particularly long one, and it’s a game that I should have finished years ago so I could grow and learn from it, but it is what it is.
I’m currently drawing images to tell the game’s story through still image-based cutscenes.
I have produced a demo that covers the game’s first five levels and a couple of cutscenes. https://dualmask.itch.io/jet-dancer
Those who have played the demo may have already seen the first cutscene (which I’m planning to refine; at least partially) but now there are more, including this:
You can see how I turned this page into a cutscene in the game here:
Put together my first complete in-game cutscene with text. I’m likely going to change the font, but for now, Construct’s default sprite font will do for testing. #indiedev #gamedev #cutscene #JetDancer #art pic.twitter.com/ArW04EUH34
— Dualmask – Artist and Game Dev – Commissions Open (@Dualmask) June 9, 2022
There’s more. I’ve already finished the first boss prelude scene as well.
I don’t want to give it all away, but I’ll be sharing my progress more and more as time goes on.
Not much else to report for now, just continuing to stay focused. I want to release this game so I can really focus on creating something that reflects the JP of today.
Jet Dancer is actually around eighteen years old as a character design and frankly, I have fresh ideas I want to explore. That doesn’t mean I’m not giving this my all, but I can’t wait to have the opportunity to apply fresher methods to new creations (or heck, a sequel if this game’s performance justifies it).
Thanks for reading!