Elemental Goddess Series – Updated

A while back I posted the eight elemental goddesses I’d planned to use as bosses in my Zathira shmup. Since then, another artist on FB named Paul Tuma gave me the suggestion of making four more goddesses that could be used for a calendar, among other things. I thought this was a good idea and…

The Eight Goddess Bosses of Zathira

Today I finished my eight and final concept illustration of the bosses in the Zathira shmup I’m working on. In the planned order from first to last: The planned story of the game is as follows: on a distant world brimming with life, as time passes, the seven goddesses of the land discover that the…

Zathira Development Update

While I haven’t spent much time actually making assets or coding, the Zathira shmup game is very much still in progress. I’ve been doing more research and development work in the background to ensure this project doesn’t fail. To that end, I’ve committed to doing concept art and sketches while writing lots of notes and…

New Game Project: Zathira (Working Title)

I’ve decided to start a new project. The call of game development never leaves my mind so I decided to try again with a game idea that’s simpler than Jet Dancer but more complex than Flight of the Stratos Guardian. So I’ve decided to work on a shoot-em-up (shmup). A fellow deviant on deviantART gave…

JDGD: Jet Dancer Game Development Diary 20171023

Starting today, I will maintain a development blog for the Jet Dancer game on my website. I will (hopefully) update once a month. The goal will be to actually have something to say. In other words…I have to make a move on developing the game on a regular basis so I can make significant progress….

NEW: Arcade Game Section Added to the Site

There’s not much there now, but I’ve added another section to my website accessible from the menu (or right here) that I affectionately call the Arcade. There you can play ‘Flight of the Stratos Guardian’ (a touch/one-click based endless flyer) and the work-in-progress of the Jet Dancer game (an action platformer). After having some trouble…

July Update

It’s July, and I’m having a very creative summer so far. I actually finished putting together the 100 Girl Art Book, officially titled R.P.B. (which stands for Random Practice Babes), cover and all. I’ve submitted the files to Ka-Blam, a printing company, and as far as I know, there aren’t any problems. I could put…

February Update

Sorry it’s been a while since I’ve posted. I’ve been hit with a wave of indecision again. My wife feels I need to complete something, get a quick win, focus on the ‘lowest hanging fruit’ so I can have that feeling of having completed a project again. And I’m inclined to agree. It’s easy for…

My Sprite Making Method in a Nutshell

I’ve been getting some questions and interest in how I go about making my sprites for my games. I’m no fan of pixel art or hand-drawn animation. I respect those who are good at it, but I like to focus on more efficient methods, since I have no choice but to do all the work…

Jet Dancer Game Development

(Those who follow me on Facebook have seen/read this already, but I’m putting it here for those who may not have seen it elsewhere.) I’ve been working hard on my Jet Dancer game. I had to deconstruct a lot of it and put it back together in order to make it less messy. I wanted…