So here is the story. As those who follow me may know, I have been using Construct for my game development practices for quite a while. Construct costs yearly (recently they started offering monthly subs) but to me serves as the best way to develop games without writing traditional code. The event system made it…
Tag: indie dev
Next Up: Amari Rift
I’m proud that I completed Jet Dancer and it’s made a few sales. But I’m less interested in promoting that product and more interested in moving forward with growing as a game developer, correcting my mistakes and improving my skills. A couple of years back, before I got serious about finishing Jet Dancer, I’d decided…
Updates: September 2022
Well, this month I had a birthday. Didn’t do much to celebrate it, just been doing what I’ve been doing: moving forward on the Jet Dancer game. I’m getting close to the end of the development process, at least when it comes to content and functionality. All the stages have been complete for a while…
Jet Dancer Game: All Levels Complete!
Been super busy lately, so much so that I’ve completely neglected my blog. The Jet Dancer game has all my focus. As such, I have a bit of a milestone to announce: All the game’s planned levels are 100% complete! While I may have to go through and do some polishing up of the visuals…
20210627
This past week… While working slowly but surely on Sannaa’s game, I dabbled in other ideas. I am trying to nail down where I want to put my creative focus. The reason I created Sannaa, and Amari before her is because I’ve been trying to find the path. I am trying to find the best…
March Update
I know it’s been ages since I’ve updated this blog, but I have been working hard on a lot of projects, including commissions and the Jet Dancer Game. I had numerous commissions in January and February, more complex than most work I’ve received in the past, and they required my absolute attention. Here’s one: But…