I was just wondering how much information is too much, or too little, doled out to the player?
I’ve played many games where the moves are shown in detail on loading screens and such. So as an experiment, I put together this GIF of images I was thinking about adding to the game in some way.
I’m settled on the number of moves I want to have in the game, and doubt I’ll be making any more major changes to Jet’s loadout. (I was actually pondering having her unlock moves instead of having them all available from the start. But my game isn’t going to be very long so it might be better to make it a score chaser instead of an RPG-lite.)