So here is the story. As those who follow me may know, I have been using Construct for my game development practices for quite a while. Construct costs yearly (recently they started offering monthly subs) but to me serves as the best way to develop games without writing traditional code. The event system made it…
Tag: game
20210919 – Game Dev and Traditional Art
My work currently consists of two major themes right now: the Jet Dancer game and my efforts to produce and sell traditional art. Jet Dancer Game Progress The Jet game is moving slowly but surely. For the first time in a while I have real momentum toward building content for it. I’ve developed new levels…
20210718
Hello all. I was trying to build a new weekly blog posting regimen, but I found myself slacking off already after only a few weeks. Well, I’m now getting back on the saddle. So what have I been working on? Well, over the last couple of weeks, I’ve been in talks with my good friend…
Jet Dancer Game Update Summer 2019
Hello everyone, it’s been a while. Just thought I’d share the latest news on the Jet Dancer game. I’ve been putting a ton of work into the project when I could find time to do so, between the responsibilities of my day job and family. I pray for the day I can reduce my hours…
The Eight Goddess Bosses of Zathira
Today I finished my eight and final concept illustration of the bosses in the Zathira shmup I’m working on. In the planned order from first to last: The planned story of the game is as follows: on a distant world brimming with life, as time passes, the seven goddesses of the land discover that the…
Zathira Development Update
While I haven’t spent much time actually making assets or coding, the Zathira shmup game is very much still in progress. I’ve been doing more research and development work in the background to ensure this project doesn’t fail. To that end, I’ve committed to doing concept art and sketches while writing lots of notes and…
New Game Project: Zathira (Working Title)
I’ve decided to start a new project. The call of game development never leaves my mind so I decided to try again with a game idea that’s simpler than Jet Dancer but more complex than Flight of the Stratos Guardian. So I’ve decided to work on a shoot-em-up (shmup). A fellow deviant on deviantART gave…
JDGD: Jet Dancer Game Development Diary 20171023
Starting today, I will maintain a development blog for the Jet Dancer game on my website. I will (hopefully) update once a month. The goal will be to actually have something to say. In other words…I have to make a move on developing the game on a regular basis so I can make significant progress….
NEW: Arcade Game Section Added to the Site
There’s not much there now, but I’ve added another section to my website accessible from the menu (or right here) that I affectionately call the Arcade. There you can play ‘Flight of the Stratos Guardian’ (a touch/one-click based endless flyer) and the work-in-progress of the Jet Dancer game (an action platformer). After having some trouble…
Short Game Review: Curses N’ Chaos
Curses ‘N Chaos is a 2D wave-based brawler in which you control one of three characters (the third has to be unlocked) and beat up monsters. It has platformer mechanics (X and Y axis movement, double jumping), but there is no platforming. All you do is fight enemies and bosses with your fists, your feet…