JDGD: Jet Dancer Game Development Diary 20171023

Starting today, I will maintain a development blog for the Jet Dancer game on my website. I will (hopefully) update once a month. The goal will be to actually have something to say. In other words…I have to make a move on developing the game on a regular basis so I can make significant progress….

NEW: Arcade Game Section Added to the Site

There’s not much there now, but I’ve added another section to my website accessible from the menu (or right here) that I affectionately call the Arcade. There you can play ‘Flight of the Stratos Guardian’ (a touch/one-click based endless flyer) and the work-in-progress of the Jet Dancer game (an action platformer). After having some trouble…

Short Game Review: Curses N’ Chaos

Curses ‘N Chaos is a 2D wave-based brawler in which you control one of three characters (the third has to be unlocked) and beat up monsters. It has platformer mechanics (X and Y axis movement, double jumping), but there is no platforming. All you do is fight enemies and bosses with your fists, your feet…

Thinking of doing random game reviews

I don’t generally play what everyone else is playing. Sure, I get my hands on the occasional AAA game (and often find myself bored with them, as I did with The Witcher 3, Fallout 4 and Final Fantasy XV), but I spend more time playing (and getting engrossed with) lesser-known games that often don’t get…

My Sprite Making Method in a Nutshell

I’ve been getting some questions and interest in how I go about making my sprites for my games. I’m no fan of pixel art or hand-drawn animation. I respect those who are good at it, but I like to focus on more efficient methods, since I have no choice but to do all the work…